I've been at it all day. In fact, all weekend! After importing my meshes into Unreal ED I found out that my meshes were incomplete when viewed in the Editor... the Cloth pieces for the houses were not being displayed due to them being made from a plane... It seems that Unreal ED only likes full polygons. So I had to go through each asset in Maya and correct them!
I also changed a few of the Viking Homes since I didn't feel that they looked "brill" in Unreal Ed.
I also found out how to import Normal Maps into Unreal Ed, this was a good thing so now my models have "body" to them and look a bit more realisitc.
One more, thing... It tooks ages to do all of this and now I'm getting faster. I've took a few screen shots of the terrain I'm making for my Viking Village... which is now 50% ish complete... I just need to fiddle with the lighting (I hate lighting) to get the right feel for the environment.
This is a Top Down view in Maya of my Viking Village Layout
I took as a reference when placing my models in Unreal Ed. It's not as easy as it looks to do that.
This is part of my Enviroment - the Terrain with the Sand area...
I think this looks good considering that I've learnt this myself.
This is the path into the Viking Village -
I just need to add a rock texture to the sides of the hills and then it's complete!
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