Wednesday, 20 January 2010

Texturing Tactics...

After the advice I received from my tutor Dean...

Today I thought I'd get on with some more texturing. I've re-textured the Viking Swords and Axes to make them look a bit more "used" which makes sense. I've taken a few renders of them to show you...


Viking Sword 1 Render 1 - Re-textured




Viking Sword 1 Render 2 - Re-textured

As you can see, it makes a big difference.


Viking Sword 2


Viking Sword 3




Viking Sword 4

 
Viking Sword 5

I've decided to leave the handle for two reasons... 1) I like it the way it is and 2) These Swords are only for "show" as in that these will be displayed within the Blacksmith Workshop and the outside some of the Viking Homes. The extra little detail isn't as important due to their role within my environment. Maybe if it was one of the "major" objects then yes, I would make sure that everything was done more accurately and more tidy.

Once these were done, I decided to go and "test" texture my one of my Viking Home's... What a challenge!! Where do I begin?? How do I begin?? I had to think quite hard about the "how-to's" for this model.

(See Below)

Viking Home 1

My thoughts were... "where do I begin??"  I had to UV map each section of the logs which took a while to do and then set them out so that I know what goes where and what I would like it to look like when applying the textures.


 Viking House Front UV

I had to set them out by each piece and it took a little time to do so... Then I did a quick texture test as you can seen below...


Texture Test

I know that this isn't the correct way but when your testing out theories, you don't have time for nice and neat! :o)

Once this was done, I checked it on the model and Yippee it worked and it looked quite good...

So I decided to do this test texture properly...




Here is the way it should be done... I know that there is still texture space but like I mentioned, it takes time and I'll make sure that I use up as much UV space as possible next time.

Since I liked this I continued this for the remainder of the model by texturing each side separately...



As I continued to texture this model, I came across a problem... The problem was the roof... it looked awful when I applied a texture to it... my goodness... that's why there's no screen shot of it... !! But here is the UV for it.


Viking House Roof Section UV


Textured Roof

It look flat and dull and I really didn't like it... I needed to make the roof more "real". So I made extra bits for the roof that would accommodate the look and feel of the model.

This section is suppose to be hay so I made extra levels on the roof... see below...



New Roof

This made it look better but I'll have to texture this section tomorrow... Wish me luck!


Screen Grab - 1





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