Wednesday, 4 November 2009

Bit of a Mental Block...

After a video tutorial...

My head started to hurt. It's not just a headache but my brain is being overpowered with so much information regarding the whole modeling, texturing, polygon count etc...Currently, I’m learning how to set up a render scene for my models so there's a video I found on the internet after going through LOADS of different techniques to do this. The video I liked really helps me to do this.

Setting up cameras and the correct lighting I feel adds something special to the model or any 3D model. It can make it look superb (if done correctly) or it can make it look naf! I was getting a little tired of black render backgrounds so I thought I experiment with a few near finished models (not fully textured) to see how it would look.

After a few hours, I’m starting to get a little headache from looking at this screen nearly all day so I’m having a rest for the evening. I just wanted to post a few of the “new” renders. Yes, these still have black backgrounds but I'm experimenting and learning and the models look a lot clearer I think.


Helmet Render 1 - Added One Spotlight with various settings from the video tutorial



Helmet Render 2 -


Helmet Render 3 - Two Spotlights

I tried this with the textured Viking Ship just to see what it would look like...



Render 1 - This was added into the already created Helmet scene.


Render 2 - Looks dark still but I'm liking the shadows...


Render 3 - Dragon Mast Close Up


Render 4 - Shield Close Up

I’ve still got quite a bit to do. The texturing needs more and I’m having a battle at the moment with the UV Texturing. My mentor showed me a while ago about placing the UV’s within the correct area and setting them up. I’ve forgotten some of it but I textured the Viking Ship “my way” and it looks OK I think. I might have to do things “properly” for the Unreal Editor because I’m not sure how it must be done. I know that for a character it has to be set out correctly and in the right areas of the UV map but since I’m creating and environment with objects. Then I’m not sure if my way will be OK or will I need to map every object correctly for the Unreal Engine 3. This is something I need to look at within the next few weeks.

My asset list is still going slowly but I’m using Maya more and more so I’m getting things done more quickly! Right, I’m all typed out now so, see you soon!

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