Wednesday, 7 October 2009

Viking Helmet No: 2 - Finished!

Right... today as I promised myself this morning, I took sometime to model the visor section... I know that I was stalling a bit but I've managed to model one. It's OK and it will do for what I need it for. I spotted a few issues with it but I feel that it will make a great asset for the environment I'll be placing it in. OK, here's a render of it.



As you and I can see, it has an issue. It looks quite bad it fact but when I rendered it from the front view I started to think that I could still use this as "wear and tear" within the helmet. Since I'm creating a historical environment to do with the Viking era, I thought, would you really get a brand spanking new helmet when it gets made? I then thought that you'll have the blemishes and general wear, tear and damage on it after a while, so as I looked at it I felt that it looks worn and slightly bashed around. So for this reason, I'll be keeping it as it is.




I had to see it in all its glory so I did a few more renders and tried a mesh smooth to see if it would "Iron" out the warped polygon. (Mesh Smooth Image below)




This looks fine for what I need it for. If I had a little more time to fix this then I would but I need to make more objects and another helmet so hopefully it will be OK.
I'm kinda liking this helmet as I model it more and more and I do feel that its one of my best considering that I haven't used Maya in over 2 = 3 years. I mentioned before that I'm a perfectionist but in all honesty, this issue with the warped polygon has worked in my favour. The whole model looks good and this issue makes it more "historical" due to the wear and tear factor that I didn't really consider for my objects. Here's some more renders and screen grabs.




Here, I added the strip down the center of the helmet and across it.




Front View




Side View




Semi - Back View




Screen Grab (Without Mesh Smooth)

So... I've finally finished one helmet... Onto the next one...

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